Listening Test
LEVEL UP!
ENTERING THE GAMING INDUSTRY
Time:30 minutes
TASK 1: Why People Play
You will hear five statements. What reasons for playing are the people talking about?
Write the correct numbers (1 – 5) in the boxes next to the categories (A – H).
Be careful, use each number only once.
(You will have 5 seconds after the first listening and 5 seconds after the second listening.)
|
A |
Academic research |
|
E |
Additional income |
|
|---|---|---|---|---|---|
|
B |
Team building |
|
F |
Stress reduction |
|
|
C |
Emotional control |
|
G |
Creativity boost |
|
|
D |
Brain training |
|
H |
Exam preparation |
|
TASK 2: Design of a Board Game
You will hear a conversation between two game developers. Look at the locations on the map (1 – 5). What do the players do there? Write the numbers in the correct boxes.
Be careful: Use each number only once. There are two activities that you do not need.
There is one example (0) at the beginning.
(You will have 5 seconds after the first listening and 5 seconds after the second listening.)
Where players do these things:
|
collect herbs |
|
|
get money |
|
|
start the game |
0 |
|
buy weapons |
|
|
hire a guard |
|
|
find the enemies |
|
|
hide some cash |
|
|
exchange things |

TASK 3: The Power of the Gaming Industry
You will hear a radio report about the gaming industry. There are six wrong words in the text. Write their correct versions on the lines provided.
(You will have 10 seconds after the first listening and 15 seconds after the second listening.)
|
The evolution of gaming has been a remarkable journey. |
_______________ |
|
From the dawn of arcades to the rise of home consoles, |
_______________ |
|
the gaming industry has persistently grown into a multi- |
_______________ |
|
billion-dollar industry with a diverse array of games and |
_______________ |
|
platforms. |
_______________ |
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Today, gaming is not just a pastime enjoyed by a niche |
_______________ |
|
group of nervy enthusiasts or teenagers. Elderly people |
_______________ |
|
have also discovered puzzles and games of thrill on their |
_______________ |
|
mobile phones. With an estimated 200 billion dollars per |
_______________ |
|
year, the amount of money generated by the gaming |
_______________ |
|
industry is greater than the profiles of the music and movie |
_______________ |
|
industries combined. In particular, joint ventures by big |
_______________ |
|
firms and influencers are a cash cow. The companies burn |
_______________ |
|
millions with in-game ads and product placement. This |
_______________ |
|
concept thrives on the interaction of celebrities with their |
_______________ |
|
fans. Compulsive gaming is nothing new, and the number |
_______________ |
|
of people attracted to gaming is increasing with the spread |
_______________ |
|
of smartphones. This fact must be taken seriously, and |
_______________ |
|
there are lots of campaigns to raise awareness of the |
_______________ |
|
dangers of this development. |
_______________ |
TASK 4: Preparing for an Assessment Test
You will hear a conversation between Christo, who is preparing for an assessment test, and Lisa, a game designer. Listen and take notes.
You do not have to write complete sentences but one word per answer is not enough.
(You will have 10 seconds after the first listening and 20 seconds after the second listening.)
|
1 |
companies look for candidates who: |
|
|
2 |
task of a scripter: |
__________________________________________________ __________________________________________________ |
|
3 |
aim of map balancing: |
__________________________________________________ __________________________________________________ |
|
4 |
e-mail address of Lisa’s friend: |
____ ____ ____ . ____ ____ ____ ____ ____ @scripters.org |
|
5 |
skills gained as a youth leader: |
|
TASK 5: Working with Games
You will hear a radio report on game design. What do the people say?
Listen and take notes. Be careful, one word per answer is not enough.
(You will have 30 seconds after the first listening and 90 seconds after the second listening.)
|
1 |
What Rachel wants to find out in her job: __________________________________________________ __________________________________________________ |
|
2 |
Renee’s professional background before she entered the gaming industry (2 details):
|
|
3 |
What makes video games special in comparison to other media: __________________________________________________ __________________________________________________ |
|
4 |
An advantage Renee sees in her job: __________________________________________________ |
|
5 |
One challenge you can face as a game developer: __________________________________________________ |
|
6 |
Rachel’s hope for the future of the gaming industry:
__________________________________________________ |
Weiter lernen mit SchulLV-PLUS!
monatlich kündbarSchulLV-PLUS-Vorteile im ÜberblickDu hast bereits einen Account?TASK 1: Why People Play
|
A |
- |
|---|---|
|
B |
5 |
|
C |
- |
|
D |
1 |
|
E |
3 |
|
F |
2 |
|
G |
- |
|
H |
4 |
TASK 2: Design of a Board Game
|
buy weapons |
1 |
|
collect herbs |
2 |
|
get money |
3 |
|
exchange things |
4 |
|
find the enemies |
5 |
TASK 3: The Power of the Gaming Industry
-
persistently → consistently
-
nervy → nerdy
-
thrill → skill
-
profiles → profits
-
burn → earn
-
attracted → addicted
TASK 4: Preparing for an Assessment Test
|
1 |
|
|
2 |
programming (the) gameplay |
|
3 |
(to) create equal chances / equal chances for all players1 |
|
4 |
FYN.LOWYN |
|
5 |
|
1 Eine der angegebenen Alternativen gen¸gt, um den Punkt zu erhalten.
TASK 5: Working with Games
|
1 |
why gaming is (so) fascinating |
|
2 |
|
|
3 |
|
|
4 |
rich in variety |
|
5 |
|
|
6 |
|
1 Eine der angegebenen Alternativen gen¸gt, um den Punkt zu erhalten.