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Listening Test

LEVEL UP!

ENTERING THE GAMING INDUSTRY

Time:30 minutes

TASK 1: Why People Play

You will hear five statements. What reasons for playing are the people talking about?

Write the correct numbers (1 – 5) in the boxes next to the categories (A – H).

Be careful, use each number only once.

(You will have 5 seconds after the first listening and 5 seconds after the second listening.)

A

Academic research

E

Additional income

B

Team building

F

Stress reduction

C

Emotional control

G

Creativity boost

D

Brain training

H

Exam preparation

5 P.

TASK 2: Design of a Board Game

You will hear a conversation between two game developers. Look at the locations on the map (1 – 5). What do the players do there? Write the numbers in the correct boxes.

Be careful: Use each number only once. There are two activities that you do not need.

There is one example (0) at the beginning.

(You will have 5 seconds after the first listening and 5 seconds after the second listening.)

Where players do these things:

collect herbs

get money

start the game

0

buy weapons

hire a guard

find the enemies

hide some cash

exchange things

Skizze mit nummerierten Orten, Bäumen, Häusern, Boot und Brunnen.Skizze mit nummerierten Orten, Bäumen, Häusern, Boot und Brunnen.

5 P.

TASK 3: The Power of the Gaming Industry

You will hear a radio report about the gaming industry. There are six wrong words in the text. Write their correct versions on the lines provided.

(You will have 10 seconds after the first listening and 15 seconds after the second listening.)

The evolution of gaming has been a remarkable journey.

_______________

From the dawn of arcades to the rise of home consoles,

_______________

the gaming industry has persistently grown into a multi-

_______________

billion-dollar industry with a diverse array of games and

_______________

platforms.

_______________

Today, gaming is not just a pastime enjoyed by a niche

_______________

group of nervy enthusiasts or teenagers. Elderly people

_______________

have also discovered puzzles and games of thrill on their

_______________

mobile phones. With an estimated 200 billion dollars per

_______________

year, the amount of money generated by the gaming

_______________

industry is greater than the profiles of the music and movie

_______________

industries combined. In particular, joint ventures by big

_______________

firms and influencers are a cash cow. The companies burn

_______________

millions with in-game ads and product placement. This

_______________

concept thrives on the interaction of celebrities with their

_______________

fans. Compulsive gaming is nothing new, and the number

_______________

of people attracted to gaming is increasing with the spread

_______________

of smartphones. This fact must be taken seriously, and

_______________

there are lots of campaigns to raise awareness of the

_______________

dangers of this development.

_______________

6 P.

TASK 4: Preparing for an Assessment Test

You will hear a conversation between Christo, who is preparing for an assessment test, and Lisa, a game designer. Listen and take notes.

You do not have to write complete sentences but one word per answer is not enough.

(You will have 10 seconds after the first listening and 20 seconds after the second listening.)

1

companies look for

candidates who:

  • __________________________________________________

  • __________________________________________________

2

task of a scripter:

__________________________________________________

__________________________________________________

3

aim of map balancing:

__________________________________________________

__________________________________________________

4

e-mail address

of Lisa’s friend:

____ ____ ____ . ____ ____ ____ ____ ____ @scripters.org

5

skills gained

as a youth leader:

  • __________________________________________________

  • __________________________________________________

    __________________________________________________

    __________________________________________________

7 P.

TASK 5: Working with Games

You will hear a radio report on game design. What do the people say?

Listen and take notes. Be careful, one word per answer is not enough.

(You will have 30 seconds after the first listening and 90 seconds after the second listening.)

1

What Rachel wants to find out in her job:

__________________________________________________

__________________________________________________

2

Renee’s professional background before she entered

the gaming industry (2 details):

  • _______________________________________________

  • _______________________________________________

3

What makes video games special in comparison to

other media:

__________________________________________________

__________________________________________________

4

An advantage Renee sees in her job:

__________________________________________________

5

One challenge you can face as a game developer:

__________________________________________________

6

Rachel’s hope for the future of the gaming industry:


__________________________________________________

__________________________________________________

7 P.

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